class Olive3rdPersonCameraMode_Default extends GameThirdPersonCameraMode_Default;

var transient float FOV;

function float GetDesiredFOV( Pawn ViewedPawn )
{
	return FOV;
}

DefaultProperties
{
	FOV=90.f
	TargetRelativeCameraOriginOffset=(x=-192,y=192,z=192)
	bLockedToViewTarget=TRUE
	bFollowTarget=FALSE
	bInterpLocation=TRUE
	bInterpRotation=TRUE
	bSkipCameraCollision=TRUE
	BlendTime=0.75
}
